// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Eve_Skill_Base.h"
#include "Eve_Skill_Heal.generated.h"

/**
 * 
 */
//extern class ARPG_CppCharacter;
UCLASS()
class RPG_CPP_API UEve_Skill_Heal : public UEve_Skill_Base
{
	GENERATED_BODY()
public:
	UEve_Skill_Heal();
	UEve_Skill_Heal(int32 skNum, ACharacter *ACharacter);
	~UEve_Skill_Heal();
	float healingHealth;
	FTimerHandle timeHandleCasting;
	void CastingBegin() override;
	void CastingEnd() override;
};
